Thursday 15 March 2018

Zombicide Season 1 Campaign - Boomtown!

I have decided to play out the Zombicide Season 1 Campaign Boomtown.  This is a 7 part campaign.  After playing the first scenario - 01 Evac and only just pulling off a victory this sure is going to be a tough one!  This campaign is contained in Zombicide Compendium 1 or available for download.  I am playing the Campaign rules as stated for this one and not tweaking them or house ruling.  They are slightly weak in my opinion as there is no real level of progression, you cant retain level or equipment, you can only negate wounds with Food and Water.

The campaign states that killed survivors must be Zombivores (if you have them) if not the campaign is over or will end when the Zombivore dies.  Lucky for me I have the Zombivores and now they must be painted! As I have never played with Zombivores and seeing how close I came to losing an "easy" mission I have a feeling I will be relying on them!

The objective of the Boom Town campaign is to pretty much blow up the town and rescue any survivors.  Mission 01 Evac is "easy" and you have to escort 9 survivors to safety.

The game had many highlights for this and its best off done with pictures:

The Survivors enter Boom Town to rescue other survivors

Using the Black Plague Dash Boards, the equipment was handed out

The table, the Red and Black X marks a survivor and is worth 5 XP.
I needed to round up all 9 survivors and end their escorts turn on the Exit
Zone indicated in the top right.

I split the groups, North Sector and South Sector - here South Sector loots a
police car and lures a Zombie

North Sector poorly equipped took 5 swings at a Zombie and a Runner missing all 5!
They took 3 wounds equally distributed! Nearly game over so early!

North Sector frantically runs for the survivors to get much needed XP
and level up, looting on the way. South Sector already has their survivors
and is geared up to the max!

An Abomination spawns North! Not looking good!

South Sector escorting their survivors rushes North to help out, Amy
has one of the components for a Molotov, Phil the other.

Phil Mixes the Molotov Cocktail and engulfs the Abomination and a Zombie
and snags himself a much needed 6 XP making him Level 2

South Sector Clears the path for North Sector to escape!
Wanda is poorly positioned here, if I got a double activation for runners
which was a strong possibility death would of greeted her.

The survivors escort all 9 survivors to the exit, winning the scenario.

All the survivors minus Doug took 1 wound each.  If you take 2 wounds in S1 its
lights out for that survivor making S1 brutally hard at times!  Food and water
was distributed negating the 5 wounds in preparation for next round.

Well that was a lot tougher than I expected.  I have learnt from my mistakes and aim to play scenario 2 hopefully soon!  It was a tremendously fun yet stressful at times experience, I literally sweated a few times when I was drawing those Zombie Spawn cards... stay tuned.



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