Showing posts with label Blitzkrieg Germans. Show all posts
Showing posts with label Blitzkrieg Germans. Show all posts

Monday, 27 November 2017

Sd. Kfz. 13 Adler and Blitzkrieg German Pak 36

My latest offerings for my Blitzkrieg German Force is by Warlord Games.  There is a beautiful 1/56 Resin Sd. Kfz. 13 Adler Armoured Car and a Pak 36 Anti-Tank Gun.

The Adler was produced by Damler-Benz and was seen in Poland and France before being phased out.  It was a fast armoured reconnaissance car and about 187 were built.  There could reach speeds up to about 70km/h on a road however were terrible off road.  They were armed with a MG34 Machine Gun.

It is rarely seen on the table top hence why I just had to have it and it is full of swagger.


Adler Armoured Car
Warlord Games 1/56 Sd. Kfz. 13 Adler Armoured Car


Warlord Games Adler Armored Car

1/56 German Armoured Car
This thing oozes swagger

Adler Armoured Car

1/56 Pak 36
Warlord Games 28mm Blitzkrieg German Pak 36

German Pak 36


I see you


28mm Pak 3628mm German anti tank gun


Winter is coming...


Monday, 2 October 2017

Foundry Miniatures Blitzkrieg German Infantry

As part of my clear the bench challenge, I had to paint up 8 Foundry German Infantry (WW2027) as they were left incomplete from my 100 Days of Hobby Challenge.  These will be used for my Blitzkrieg Germans.  They are great sculpts and extremely easy to paint. They are older figures and are sculpted by the infamous Alan and Michael Perry. I decided to try "speed painting" these guys and are not my best result but I am pretty satisfied with how they came out and will look good on the table.  I think they took about 5 hours to do (maybe).  Not really speed painting I guess!

Something of note.  The NCO's are not carrying the MP38 or MP40.  This was quite common during the invasion of Poland and subsequent early campaigns.

They are slightly smaller than the BTD sculpts however mix well.  They are nearly on par with Warlord Plastics.  I will do a comparison in the future so stay tuned.

Of interesting note, my Blitzkrieg Germans are now my largest Army and I have only painted them this year! This is of course including their huge armoured support that they have. Without their armoured support they still come in at 34 painted infantry alone. My 1939 Poles are still the largest figure intensive Army, followed by my Fallshirmjager. This certainly wasn't intentional but there is something so cool and unique about a Blitzkrieg force, not to mention they are almost always overshadowed by the ever so popular late war German forces ( I am my own best critic here! )

Check out my Foundry Kradshutzen here


WW2 Blitzkrieg German Miniatures 28mm
Foundry Miniatures WW2027 German Infantry

Foundry Miniatures Germans
Some riflemen

WW2 Blitzkrieg German Miniatures 28mm
Easy details to pick out

German NCO with rifle
NCOs without MP38 or MP40



coming soon...

Thursday, 10 August 2017

Bolt Action Solo Play - Case White Scenario 1



Case White and The Invasion of Poland

A Bolt Action Solo Play Series




The 1st of September 1939 is the day that marks the beginning of the Second World War with the German invasion of Poland, known as Fall Weiß or Case White in English. This is a period that is of particular interest to me as you have seen in the blog.  The Poles put up a fight and it wasn't an easy push over for the German War Machine.  

One of the most iconic images of the invasion.  German Soldiers destroy a Polish Border Checkpoint


As someone that does not get to play Bolt Action, let alone any Wargame as much as I would like, I have come up with a set of mechanics for Solo Play.  This is my interpretation only and gives an enjoyable solo experience.  What I have devised has been play tested by me and no two games have had the same outcome.  This scenario can be used by anyone and even tweaked however I request you give recognition for what I have created if published or broadcast by any means or format.  Rather than guess or determine how the battle plays out, I use a series of mechanics to give variety and unpredictability to the game.  These mechanics have been written specifically for this scenario but could perhaps be adopted to other scenarios.  

Scenario 1 - Ambush at the Farm

INTRODUCTION

September 1, 1939, the German Forces have rapidly advanced into Poland.  Months in the planning and lightning fast in execution.  The Polish Lines are stretched and the Polish Army is caught off guard.  Propaganda was key for the German's to justify the invasion and unite the Ethnic Germans in Poland.  A Panzer Column has rapidly advanced and has stopped to refuel and allow the infantry forces to catch up.  A key Wehrmacht Film Maker does not wish to miss out on the action and is hastening to get to the front, however the Polish Forces have gathered a small force in between the German lines to prevent this.

FORCES

Germany will be played and the Polish forces will be simulated by AI.  Bolt Action Version 2 rules to be used.

German Forces

Regular Second Lieutenant - SMG, + 1 Escort with Rifle  
Regular Heer Infantry Squad - NCO with SMG, 1 x LMG, 6 x Rifle
Regular Heer Infantry Squad - NCO with SMG, 1 x LMG, 6 x Rifle
Regular SdKFZ 222 Light Armoured Car
Regular Heavy Field Car
Regular Truck
Regular Truck
Regular VIP - Armed with Pistol, +1 escort with Rifle
8 order Dice 466 Points

Polish Forces

Regular Second Lieutenant - Rifle, + 1 Escort with Rifle 
Regular Infantry Section - NCO with Rifle, 1 x BAR, 8 x Rifle
Regular Infantry Section - NCO with Rifle, 1 x BAR, 8 x Rifle
Veteran Anti-Tank Rifle Team (ATR)
Regular Bofors 37mm Anti-tank Gun (ATG)
5 order Dice 349 Points

A Polish Veteran Anti-Tank Rifle Team well concealed in an orchard

SETUP

The scenario is played on a 4 x 4 table.  There is a winding road leading to the farm with an adjacent river as demonstrated below.

4 x 4 Table - Grids are 12 x 12 inches

The table does not have to be an exact of this however you want to setup and Ambush alley for the Polish forces and a narrow field of escape for the Germans.

My interpretation of the scenario
The German Forces start off the table with the following criteria.  1 Truck must contain a Heer Infantry squad and the HQ, the other Truck contains the second Heer Infantry Squad.  The Infantry squads and HQ must arrive on the table in their transports.  The VIP is in the Heavy Field car and must arrive on the table in his transport.

The image below depicts deployment.  All Polish Forces start on the table hidden and with an Ambush Order.  The Ambush sequence will be explained later.  The ATG and ATR must face down the road towards the German deployment corner, giving it the best possible firing arc.  The ATG should utilise as much cover as possible, preferably heavy cover, likewise with the ATR.   Polish Riflemen and HQ should be deployed in Soft Cover.

The Germans deploy from the bottom left corner in the Grey section.  They must advance onto the table in their transports.  No German unit is allowed to perform a run order in turn 1.

How to set up your forces for the scenario
OBJECTIVE

The German forces must survive the Ambush and protect their VIP.  The Polish Forces must destroy as many German's as possible prior to tactically withdrawing.

The Polish Forces await the German attackers


GAME DURATION

At the end of Turn 6, roll a die.  On a result of 1, 2 or 3 the game ends, on a roll of a 4, 5 or 6 play a further turn.  There is a maximum of 7 turns.

VICTORY!

At the end of the game calculate which side has won by adding up victory points as follows:

Germans:
6 - The VIP leaves the table at the blue zone
3 - A unit leaves the table at the blue zone
3 - For Each destroyed Polish unit
1 - For each German unit that survives on the table

Polish:
6 - The VIP is destroyed
3 - For each destroyed German unit
3 - For each Polish unit  that survives on the table

The Polish Anti-Tank Gun

SCENARIO AND SOLO MECHANICS

Turn 1
  • Polish Forces start Hidden with an Ambush Order
  • All German vehicles must arrive onto the table during turn 1.  German forces must only make an advance order in their transports until the Ambush is activated
  • All German infantry units including the VIP must be embarked on a transport when arriving to the table
  • It is up to the player to chose which German vehicle enters the table first
  • At the completion of each German vehicles advance order (eg when the vehicle stops moving), determine if the ATG activates its Ambush.  Roll a D6, on a 5+ the Ambush is activated.  The point of aim must be where the German vehicle is most vulnerable (eg least amount of cover, side armour) to give the ATG the best chance of a penetrating hit.  If the Ambush is unsuccessful, bring on the next German Vehicle and repeat.  If the Ambush is activated the rest of the Polish forces will activate their Ambush.  The vehicle being Ambushed can not fire back if able to.
  • After the ATG has triggered its Ambush, the ATR must trigger its Ambush.  Roll a D6, on a 4+ it must target the nearest armoured vehicle.  On a 1,2 or 3 it must target the nearest soft-skin. If no armoured vehicle is on the table it targets the nearest soft-skin. 
  • To simulate panic, any German Transport hit, with the exception of the VIP transport, the troops embarked on it must disembark and follow the rules for troops dismounting a transport.  The VIP may disembark their transport after turn 1 however must disembark their transport if it takes damage at any stage.
  • After the ATG and ATR have activated their Ambush, Polish rifleman will activate their Ambush with the following targeting priorities in order if in range - disembarked infantry, nearest soft-skin, nearest armoured vehicle
  • Once the initial Ambush has been activated by the ATG the Germans can play as normal with the exception of vehicles not making a run order for turn 1 only
  • If a Polish unit is out of range of an enemy unit for its Ambush order at the end of turn 1, return the Ambush order to the dice bag
  • If the Ambush is not initially triggered by the ATG in turn 1, proceed to turn 2 repeating the above sequence however the ATG Ambush triggers on a roll of a 2+ instead of 5+
Turn 2

  • Activate units as per normal.  When a Polish Dice is drawn the following priorities are to be given to that dice to be allocated to a unit in order of - ATG, ATR, The Polish unit closest to a German unit.
  • The Polish ATG will have the following targeting priorities.  Roll a D6, on a roll of 1,2,3 or 4 they will target the nearest vehicle.  On a roll of 5+ they will target the nearest unit on foot (including the VIP if he qualifies).  Round down if the unit does not exist that you roll for.
  • The Polish ATR will have the following targeting priorities.  Roll a D6, on a roll of 1,2,3,4 or 5 they will target the nearest vehicle.  On a roll of a 6 they will target the VIP regardless if he is on foot or mounted in a transport (the transport obviously takes the shot).  If no more vehicles are available substitute infantry for the vehicle on the roll. Round down if the unit does not exist that you roll for.
  • The Polish HQ and Rifleman will have the following targeting priorities. Roll a D6, on a roll of 1,2,3,4 target the nearest infantry unit, on a roll of 5 the nearest vehicle and on a roll of 6 the VIP or the unit he is mounted in. Round down if the unit does not exist that you roll for.
  • The Polish forces will remain static and will only execute a Fire Order once they have used their Ambush order.  No other orders will be given to Polish units with the exception of an advance on the spot for the ATR and ATG to open firing arcs if required.
  • Repeat the above sequences for the remainder of the game
A Daunting Task for the Poles

Polish Anti Tank Gun and Anti Tank Rifle await


The Germans arrive

The Polish Ambush Activates

Chaos breaks out

Too good to miss... the VIP films the action
Final Comments

This seems a little complex at first but once you get used to it, it is a very exciting way to play when you don't have an opponent.  Of the 7 play tests I conducted, the Germans won 4 and the Polish secured 3 victories.  Each game was completely different to the last.  This is just the first of my Bolt Action Solo Scenarios.  I am already working on my second.  My next scenario involves armour and is based on a historic encounter.  Stay tuned.




Saturday, 8 July 2017

BTD Miniatures MG34 on the Move and Some NCOs

I needed a break from painting some DAK so I decided to paint some of the awesome BTD (Black Tree Designs). Miniatures Blitzkrieg Germans.  I needed a couple more MG34s to invade Poland and these were perfect for the job.  I also needed a few more NCOs to lead my squads into the Polish Corridor.

I am really impressed with BTD Miniatures, they are full of detail and some great poses are in there.Sometimes the proportions are a little off.  I am particularly fond of the good chap carrying an MG34 over his shoulder with some ammunition.

Interestingly enough I think these miniatures were originally Harlequin Miniatures until BTD inherited them.

BTD Miniatures MG34 Painted 28mm German Blitzkrieg
My favourite BTD sculpt.  Blitzkrieg German MG34 Gunner

BTD Miniatures Germans 28mm German Infantry
Hastened paint job to get them on the table.

28mm MG34 Team
Wonderful sculpts

Some NCOs who can also double as officers



Thursday, 27 April 2017

The Blitzkrieg Continues

My latest offerings are a Warlord Games Panzer 2, a Warlord Games SDKFZ 222 and a Minairons Henschel Type 33 Truck all in 1/56.

The Henschel Type 33 is a big truck and scales well.  The kit is a lovely resin kit and goes together well with minimal cleanup.

The SdKFZ 222 and the Panzer 2 are based on the German early war camouflage scheme.  They are both Warlord Resins.  They will do well as they storm across Europe.

A recon SdKFZ 222

1/56 SDKFZ 222
My SdKFZ 222 - 1/56 Resin by Warlord Games

German 222 Recon

1/56 Panzer 2 Panzer II
Warlord Games Resin Panzer II

Panzer 2 II camouflage

1/56 German Blitzkrieg Truck Henschel Type 33 Minairons
Minairons Henschel Type 33 Truck

Black Tree Designs Painted Germans Blitzkrieg
With some BTD Friends and a JTFM Crew



Nearly finished my first lot of offerings...

Thursday, 20 April 2017

Foundry Miniatures Kradshutzen

I recently picked up the Foundry Miniatures German Motorcycle troops, AKA Kradshutzen from Foundry Miniatures.  You can find their range of excellent 28mm Miniatures here.

These miniatures are sculpted by Alan and Michael Perry and put simply are brilliant.  They scale very well with Warlord's range and you can find a comparison on Silver Whistle's blog here.

I picked up the majority of their Blitzkrieg era Germans and... well... I want more they are that good!

The motorcycle troops are extremely easy to put together.  The motorcycle itself comes in 3 parts.  A small base, the bike and handle bars with hands sculpted onto it.  They are easy to assemble and much easier than Artizan Miniatures Fallshirmjager Motorcycle with sidecar.  The Foundry sidecar was very easy to assemble.  The Foundry Sidecar does not come with a MG34 however it would be easy to add one on with some plastics etc.

On the table these will complement any Blitzkrieg German Army well.  Its a shame that we will not see them as much in Bolt Action Version 2 however Historical Accuracy or theme should always be chosen over gaminess.  These will also be used for Battlegroup Blitzkrieg.

Painted up they simply look great.  I will definitely have to get more of these guys.

28mm German Kradshutzen Motorcycle Troops Foundry Miniatures
28mm Foundry Miniatures German Motorcycles

28mm Kradshutzen
Sidecar Comes as a separate pack

28mm German Motorcycle
WW2G014 From Foundry Miniatures - Not bad for £12.00

28mm German Sidecar
WW2G010 - Easy to assemble

Kradshutzen Recon Patrol
Kradshutzen Reconnaissance Patrol pass through the Polish Countryside 

Kradshutzen Reconnaissance Patrol

It's coming...